7.09.2010

I know I just got back,

0 comments
but I'm leaving again, for three weeks this time. Sorry for the low output of games, I'll try to release some more when I get back.

7.07.2010

Splunko

0 comments


A short Spelunky demake.
Play
Play Spelunky

7.01.2010

Remember all those screenshots from the last post?

0 comments
Forget them. This is what I'm working on:
A game for TIG's A Game by Its Cover Competition, God Is In The Noise:

A game for GameJolt's Indie Demake contest, Pshykosommum:

6.19.2010

I'll be back...

0 comments
I'm going on a trip, but when I come back I hope to finish up some games.




6.14.2010

Rise: Sea of Static

1 comments
A short game for the Graphical Styles Jam at Braingale.


Play
For this

6.07.2010

More WIPs

0 comments
Game for Jump Let's:

Game for Graphical styles competition:

More info over at Braingale

5.29.2010

Various games...

1 comments
Working on...

Party Week game...


Game which is hard to describe...


And my Competition06 entry... One of the three I'm working on, anyway...

5.24.2010

Krebswelte Review

0 comments
Yeah, so I was looking through the TIGsource forums and saw an old game from cactus. I asked him about it on his forums and he kindly released it. So I thought I'd review it.
Krebswelte is a procedurally generated platform shooter created for the TIGSource procedural generation contest. The level generation is impressive although there are some oddities. The game seems to generate on of three different kinds of levels: levels without much in them at all, levels with lots of NPCs, and levels with lots of enemies. The text seems to be misaligned in many cases.

Despite these oddities, Krebswelte is a very enjoyable game. Running around, blowing stuff up, and buying more destructive weapons is always fun. Another interesting element is the ability to find and purchase additional lives. The game is very addictive, as I played for hours despite many, many deaths.
I would definitely recommend this game if you want a challenge. Download
+details are here.

5.19.2010

Ridiculous Redneck Rampage Demo

0 comments
Ridiculous Redneck Rampage is a collaborative project between myself and IGL. It's still in development, and at this point you can only advance to the second boss.



Move: directional keys
Shoot: Z
Change weapon: Shift


Play
Feedback appreciated.

5.15.2010

Run, Dino! Run like the wind!

0 comments
Avoid falling Brontosaurs (which don't exist) and charging Triceratops in your quest to find and hatch all the eggs.
You can walljump.



PLAY
for Party Week